CPU Raytracing Reverb
A downloadable project for Windows, macOS, and Linux
CPU Raytracing Reverb is a Unity prototype for a tool that dynamically adapts reverb parameters based on the environment. It uses Unity Raycasts to gather data on the environment’s geometry and materials, allowing spatialized audio to respond to these changes. For more details on the acoustic principles and their implementation using ray tracing, check out the documentation.
The source code can be found in the Git repository.
Controls:
- Arrows or WASD: Plauer movement
- Mouse: Camera movement
- Space: Jump
- E: Change geometry on the square (where the ramp is)
Status | Prototype |
Category | Other |
Platforms | Windows, macOS, Linux |
Author | Albert Madrenys |
Tags | Audio, First-Person, Prototype, Unity |
Download
Install instructions
Disclaimer: Mac build unfortunately has not been tested because of unaccessible device.
Windows and Linux builds have been tested by the author.
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